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“Digital Storytelling by Women in Tech Communities” is the name of the work that will be presented on November 14th at ICIDS (International Conference on Interactive Digital Storytelling), one of the most important storytelling conferences in the world by Renata Frade (DigiMedia researcher) and Mário Vairinhos (DigiMedia/DeCa professor). The communication was published as a book chapter by Springer, Interactive Storytelling.

 This work presents aspects and results of Renata Frade’s doctoral research on women in technology in Brazilian and Portuguese communities, supervised by professor Mário Vairinhos.

More information about this conference:

https://link.springer.com/chapter/10.1007/978-3-031-47655-6_6#citeas 

https://icids2023.ardin.online/program

Reference:

Frade, R.L., Vairinhos, M. (2023). Digital Storytelling by Women in Tech Communities. In: Holloway-Attaway, L., Murray, J.T. (eds) Interactive Storytelling. ICIDS 2023. Lecture Notes in Computer Science, vol 14383. Springer, Cham. https://doi.org/10.1007/978-3-031-47655-6_6

Welcome to the 15th International Conference on Computational Creativity, ICCC’24!
June 17-21, 2024
Jönköping, Sweden
https://computationalcreativity.net/iccc24/

— 1st call for papers —
Submission deadline: Abstracts: Feb 21st, 2024; Full papers: Feb 28th, 2024

The International Conference on Computational Creativity (ICCC) is the premier forum for disseminating research on computational and AI creativity, bringing together researchers interested in exploring the ever-increasing capacities of technology in creative domains such as writing, visual arts and music. State-of-the-art AI algorithms can now create works that to a casual observer are comparable to those of human professionals, but many have questioned whether this is sufficient (or even necessary) for a computer to be considered to be “acting creatively”. This conference and its associated workshops exist to discuss the how and what of computational participation in creativity.

Come join us in the beautiful Swedish town of Jönköping ([ˈjœ̂nːˌɕøːpɪŋ]) at Midsummer and discuss questions like: by which metrics should we judge the creativity of AI output? Can an AI tool augment the creativity of its human users?  What are the ethical implications of algorithms taking on creative roles? And, of course: can an AI be creative at all?  These questions and more are at the heart of the sub-field of AI known as Computational Creativity (CC), defined as “the art, science, philosophy, and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviors that unbiased observers would deem to be creative”.

Computational Creativity

The last few years have seen incredible progress in the generative capacities of AI and machine learning. In many creative domains such as writing, art and music generation, state-of-the-art AI algorithms can now create works that to a casual observer are comparable to those of human professionals. This new paradigm has brought attention to AI-generated content from academia, industry and the general public, resulting in an explosion of system development, application of such systems and societal awareness. Hand-in-hand with the development, the importance of dealing with the ethical considerations and the authenticity of AI-generated content is at an all-time high.

Computational creativity, as a field, has been investigating these questions for decades. The Association for Computational Creativity (ACC) has since 2010 organised the yearly International Conference on Computational Creativity (ICCC), the only scientific conference which entirely focuses on AI creativity specifically. The conference series, and the associated workshops, act as a platform for researchers of any discipline to meet and discuss the how and what of creativity in any computational setting. Whatever domain you’re working in, if your work concerns generative AI or any other computational model that you’re trying to make exhibit creative behaviors, we’d love for you to come and share it with us!

ICCC’24 is an interdisciplinary venue open to all researchers, practitioners and artists to submit work related to AI and Creativity. The ICCC community includes researchers with interests as broad as games, literature, visual communication, software development, the sciences, design, and engineering, alongside of course AI and ML. Hence, whatever your field, whatever your background, join us!

Venue

This year’s conference will take you to the beautiful Swedish town Jönköping ( [ˈjœ̂nːˌɕøːpɪŋ]), perfectly tucked in between mirror-clear lakes, fairytale forest and mountainous hills. Further, taking place between the 17th and 21st of June, 2024, the conference will culminate in one of Sweden’s most celebrated holidays: Midsummer! Thus, we invite you to join us in discussing the creative character of computational and AI systems while engaging in the Swedish national pass time of “Fika” – having too much coffee and cake, greeting Mother Nature in the beauty of the Swedish forest and joining us in celebrating Midsummer: the most magical time of the year!

Full Papers

Computational Creativity (CC) is a discipline with roots in scientific disciplines such as Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology and Philosophy that each explores the potential for computers to be creative – either in partnership with humans or as autonomous creators in their own right.

ICCC is an annual conference that welcomes papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on systems that act as creative partners for human creators, on frameworks that offer greater clarity or computational felicity for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.

Important Dates
·  Abstracts due: February 21, 2024
(The abstract can be updated at the full paper submission deadline.)
·  Submissions due: February 28, 2024
·  Acceptance notification: April 21, 2024
·  Camera-ready copies due: May 12, 2024
·  Conference: June 17-21, 2024
All deadlines given are 23:59 anywhere on Earth time.

Topics of interest include:

Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
·  Domain-Specific Applications of Computational Creativity: applications of creativity in areas such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, or programming.
·  Generative AI Models of Creativity: extensions or modifications of generative AI algorithms that provide new capabilities, new metrics, or improved utility in creative contexts.
·  Human-Machine Co-Creativity: Systems, studies, frameworks, or methodologies related to co-creativity between humans and AI, with emphasis on systems in which the machine acts as a creative partner.
·  Computational Creativity Evaluation: Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, or for the evaluation of how such systems are perceived in society.
·  Social Models: Computational models of social aspects of creativity, including: social creativity, the diffusion of ideas, collaboration, team dynamics, and creativity in social settings.
·  Computational Paradigms: computational approaches for modelling cognitive aspects of creativity, such as heuristic search, analogical and meta-level reasoning, cognitive architectures, and re-representation.
·  Interdisciplinary Perspectives: Perspectives on computational creativity which draw from philosophical and/or sociological studies in the context of creative AI systems.
·  Data and Creativity: Data science approaches to computational creativity: Resource development and data gathering/knowledge curation for creative AI. There is a need for datasets and resources that are scalable, extensible and freely available/open-source.
·  Societal Impact: Ethical considerations in the design, deployment or testing of creative AI systems, as well as studies that explore the societal impact of computational creativity and generative AI.
·  Psychological Factors: Computational models of psychological factors that enhance creativity, including emotion, surprise (unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, and reward structures. Additionally, social or experiential factors related to novelty and originality, such as innovation, improvisation, and virtuosity.
·  Provocations: Raising new issues not on this list that bring the foundations of the discipline into question or throw new light on seemingly settled debates.

Paper Types

We welcome the submission of five different types of long papers, each with the intent to approach an equal distribution of accepted papers. During your submission, please indicate the category by which your paper best fits into:
·  Technical papers: These are papers posing and addressing hypotheses about aspects of creative behaviour in computational systems. The emphasis here is on using solid experimentation, computational models, formal proof, and/or argumentation that clearly demonstrates advancement in the state-of-the-art or current thinking in CC research. Strong evaluation of approaches through comparative, statistical, social, or other means is essential.
·  System or Resource description papers: These are papers describing the building and deployment of a creative system or resource to produce artefacts of potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement, technical difficulties encountered and overcome, techniques employed, reusable resources built, and general findings about how to get computational systems to produce valuable results. Presentation of results from the system or resource is expected. While full evaluation of the approaches employed is not essential if the technical achievement is very high, some evaluation is expected to show the contribution to CC of this work.
·  Study papers: These are papers which draw on allied fields such as psychology, philosophy, cognitive science, mathematics, humanities, the arts, and so on; or which appeal to broader areas of AI and Computer Science in general; or which appeal to studies of the field of CC as a whole. The emphasis here is on presenting enlightening novel perspectives related to the building, assessment, or deployment of systems ranging from autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety of approaches including ethnographic studies, thought experiments, comparisons with studies of human creativity, and surveys. The contribution of the paper to CC should be made clear in every case.
·  Cultural application papers: These are papers presenting the use of creative software in a cultural setting, for example via art exhibitions/books, concerts/recordings/scores, poetry or story readings/anthologies, cookery nights/books, results for scientific journals or scientific practice, released games/game jam entries, and so on. The emphasis here is on a clear description of the role of the system in the given context, the results of the system in the setting, technical details of inclusion of the system, and evaluative feedback from the experience garnered from public audiences, critics, experts, stakeholders, and other interested parties.
·  Position papers: These are papers presenting an opinion on some aspect of the culture of CC research, including discussions of future directions, speculative explorations of the impact of state-of-the-art approaches, past triumphs or mistakes, and current issues. The emphasis here is on carefully arguing a position; highlighting or exposing previously hidden or misunderstood issues or ideas; and providing thought leadership for the field, either in a general fashion or in a specific setting. While opinions need not be substantiated through formalization or experimentation, any justification of a point of view will need to draw on a thorough knowledge of the field of CC and of overlapping areas, and provide relevant motivations and arguments.
ICCC is a conference that emphasises the empirical and theoretical evaluation of technical systems, results and outcomes, in an ethical and scientific fashion. Evaluation is expected in Technical papers (strong evaluation) and in System or Resource description papers. Although evaluation is not required in other types of papers, the contribution of the paper to CC should be made clear.

All submissions will be reviewed in terms of quality, impact, and relevance to the area of Computational Creativity.

Presentation

In order to ensure the highest level of quality, all submissions will be evaluated in terms of their scientific, technical, artistic, and/or cultural contribution, and therefore there will be only one format for submission. The program committee will decide the best format for presenting accepted manuscripts at the conference.

To be included in the proceedings, each paper must be presented at the conference by one of the authors. This implies that at least one author will have to register and will have to participate on-site.

*** All authors of accepted papers can opt to also show a demo of their system or prototype during the conference. You will be asked if you are interested in this option during the submission process ***

Submission instructions

This year the submission process has two stages: initial submission of a title and abstract, and subsequent submission of the full paper a week later.

The recommended length for the abstract is 100-200 words.
The long paper page limit is 8 pages + up to 2 pages of references.

Papers will be reviewed in a double-blind fashion, which necessitates that authors take appropriate steps to remain anonymous. You are responsible for making your papers anonymous to allow for double-blind review. Remove all references to your home institution(s), refer to your past work in the third person, etc.

To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats). The conference website will be updated to include the correct templates.

All contributions must be submitted through the EasyChair platform:
https://easychair.org/conferences/?conf=iccc24

Double submissions policy: The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submission.

Organizing committee
·  Kazjon Grace, University of Sydney, Australia, kazjon.grace@sydney.edu.au<mailto:Australiakazjon.grace@sydney.edu.au>
·  Maria M. Hedblom, Jönköping School of Engineering, Sweden, maria.hedblom@ju.se<mailto:maria.hedblom@ju.se>
·  Teresa Llano, Monash University, Australia, teresa.llano@monash.edu<mailto:teresa.llano@monash.edu>
·  Pedro Martins, University of Coimbra, Portugal, pjmm@dei.uc.pt<mailto:pjmm@dei.uc.pt>
·  Guendalina Righetti, Free University of Bozen-Bolzano, Italy, guendalina.righetti@unibz.it<mailto:guendalina.righetti@unibz.it>
·  Garrit Schaap, Jönköping School of Engineering, Sweden, garrit.schaap@ju.se<mailto:garrit.schaap@ju.se>
·  Jéssica Parente, University of Coimbra, Portugal, jparente@dei.uc.pt<mailto:jparente@dei.uc.pt>
·  Joana Rovira Martins, University of Coimbra, Portugal, jmmartins@dei.uc.pt<mailto:jmmartins@dei.uc.pt>
·  José Pedro Lopes, University of Coimbra, Portugal, joselopes@dei.uc.pt<mailto:joselopes@dei.uc.pt>

 

A new article called “Instagram Use and Equity in Public Health: A Study on Brazil and Portugal During the COVID-19 Pandemic” was published in the Canadian Journal of Communication. The article was written by the DigiMedia Researchers Pâmela Pinto, Maria João Antunes, Margarida Pisco and Denis Reno,

 

You can access the article here.

Catarina Lelis, a researcher of DigiMedia is the first author of the introduction chapter of the book “A Research Agenda for Brand Management in a New Era of Consumerism”. Catarina Lelis was invited by the editors of the book to participate in this edition, which provides a concise overview of key brand management topics and illustrating important areas for further research, this Research Agenda will be an invaluable resource for doctoral students and scholars in marketing, strategic management, and branding.

The book can be found here: https://www.e-elgar.com/shop/gbp/a-research-agenda-for-brand-management-in-a-new-era-of-consumerism-9781803925509.html

 

NEDD – Núcleo de Estudantes de Doutoramento do DigiMedia held its first get-together, last week, on October 27th. Teachers and PhD students from 3 Doctoral programs (New Media, ICPD and Multimedia in Education) attended this informal meeting, organized by the NEDD representatives Beatriz Vieite and Dalila Martins.

This was an opportunity to meet the new first-year PhD students as well as to share experiences, and to encourage and create more connection points among students.

Carla V. Leite, a doctoral candidate from Multimedia in Education Programme (UA) and a student member of DigiMedia, who has been also a Visiting Doctoral Researcher at the Department of Nursing Sciences, Faculty of Medicine of the University of Turku (UTU), for the past 10 months, has just completed an Intensive International Course on “Empowering Learning Environments in Nursing Education” (10ECTS). This course consisted of collaborative learning activities and an intensive week (23-27/10/2023) organised by Professor Leena Salminen (UTU) for a multidisciplinary audience originally from five different countries: Estonia, Germany, Turkey, Finland, and, of course, Carla from Portugal.

Carla Leite had the chance to visit the Turku Design Studio and attend workshops provided by University Professors from all over Europe regarding: 360º Learning Environments, Simulation Technique and Technology in Healthcare, Escape Rooms for Educational purposes, Artificial Intelligence for Education and Research, 3D modeling and printing, Virtual and Augmented Reality, Serious games, Ethics in Education and in Research, Learning Analytics, and, Online Safety and Data protection.

An advisory board panel of 6 external consultants came to the University of Aveiro, last Friday, 20th October, for a one-day visit to DigiMedia.

The advisory board visited the laboratories, talked to the researchers and PHD students and discussed different themes with the Executive Commission of DigiMedia.

   

This was a fruitful meeting that will bring new goals and horizons to the work developed at Digimedia.

 

 

The advisory board is made up of 6 members:

André Lemos – Federal university of Bahia, Brasil

Angel Crespo – Universidad Carlos III de Madrid, Spain

Monica Divitini – Aalborg University, Denmark

Nuno Otero – Linnaeus University, Sweden

Joseph Paradiso – MIT Media Lab – USA

Alok Nandi – Institut Lyfe – Paul Bocuse, lyon, France.

 

Find out more here: Organization – DigiMedia (ua.pt)

Monica Divitini, from the Norwegian University of Science and Technology (Norway), was at DigiMedia, last week, to present Are we there yet? From papers to a finished thesis. With more than 140 participants, on a hybrid format, this presentation, addressed to students and teachers, discussed the advantages and disadvantages of collecting papers versus monographies. With a growing number of universities opening the possibility of delivering PhD thesis in the form of a collection of papers, Monica Divitini carried out a reflection on how to write a good synopsis, bringing each paper into a coherent narrative.

The session has provided food for thought and has triggered discussion among the participants, comparing different approaches, regulations, and practices across universities and countries.

Monica Divitini is a professor of Cooperation Technology at the Department of Information and Computer Science, NTNU, Trondheim, Norway. She holds a PhD in Computer Science from Aalborg University, Denmark. Her research interests lie primarily in the areas of cooperation technology and technology-enhanced learning, with a focus on the development and evaluation of cooperation technologies addressing issues connected to creativity, playfulness, and interaction in learning. She has worked with learning in different domain areas, currently focusing on computing education at different educational levels. She is a member of Excited, the Norwegian Centre for Excellence in IT Education (https://www.ntnu.edu/excited).

The WOMEN IN ENGINEERING FORUM/IEEE – 9th World Forum on Internet of Things, took place last week, on October 18th 2023, with the participation of Renata Frade, a researcher at DigiMedia.

The session Advancing Gender Equality in the Technology Education featured two inspiring speakers sharing their perspectives on gender equality and girls’ education in technology. Promoting gender equality and empowering women is not only a matter of social justice but also an economic imperative. The participation of women in the workforce and in leadership positions is vital for innovation, productivity, and sustainable growth. It is crucial to invest in girls’ education and ensure gender equality from an early age if we are to build a more inclusive and diverse workforce in the future. By integrating technofeminist perspectives into children’s education, we can encourage educators to critically assess how technology is taught and used, ensuring that it does not perpetuate gender stereotypes but rather serves as a tool to break down barriers.

The Keynote 2 – Women in technology: Contexts of challenges and opportunities in STEM – debated the women in tech inclusion, empowerment and training challenges, which have a multifactorial complexity, as they require knowledge of historical contexts of gender exclusion, as well as social, economic, cultural and educational contexts, for example, of contemporary times. There are challenges to be overcome by women and young people in schools, many still without access to the internet, others because they do not know information about STEM careers as an option presented since school. In this presentation, a summary of relevant historical contexts regarding women in IT will be discussed, the importance of role models in the training of new generations in universities and the job market, as well as the importance of female communities in IT, such as the Portuguese ones, from of partial results obtained in doctoral research. Aspects of technological feminism theories that point to challenges to be faced today will also be addressed, such as the increasing introduction of artificial intelligence into domestic and professional life in society.

You can find out more information about the event here.

SPEAKER:  RENATA FRADE, UNIVERSITY OF AVEIRO, PORTUGAL

Renata Frade develops a women in tech doctoral research at the University of Aveiro/DeCa/DigiMedia (Portugal). This research is funded by the Fundação para a Ciência e a Tecnologia (FCT). Her motivation for studies in the technological field was more emphasized 11 years ago, when she became a technology entrepreneur in Brazil. Fifteen years ago, she got to know transmedia theory and was a student of its main theorist, Dr. Henry Jenkins, at M.I.T. (Massachussets Institute of Technology, USA). During 2015 and 2017 she was an activist, speaker and volunteer for the international NGO of women in technology, founded in San Francisco (USA), Girls in Tech Brazil. She’s been invited to be a keynote speaker at technological symposiums, such as Gartner’s (the largest technology research company in the world), feminist events and events for society (such as the Porto Feminist Festival). She’s been writing technology articles for press media such as MobileTime and Digitalk, Mídia Ninja. She is the author of 15 fiction and non-fiction books by Brazilian and international publishers such as Unesp, Rocco, Springer, Patuá, Ria Editorial (Portugal), UA Editora (University of Aveiro, Portugal), Livros LabCom.IFP (Univ. da Beira Interior, Portugal). She took UX courses at the California Institute of Arts and USP. She was a Science, Health and Entertainment reporter at InfoGlobo journals. She graduated in Social Communication from PUC-Rio (where she took courses in computing at the Rio DataCentro laboratories), Master in Literature from UERJ. Storytelling and entrepreneurship student at Nasdaq Entrepreneurial Center (San Francisco). IT developer (book application for children from Ziraldo and game for Canal Viva, highlighted). Benchmark, digital ethnography and interaction design analyst and consultant since 2019. Content producer and multiplatform campaigns for marketing, education, journalism, editorials (publishing) and corporate communication about Science and women in tech (Web Summit 2018, 2019 and 2020 for Mobile Time, Digitalks Portugal, Sanofi, Actelion, Fundação Biblioteca Nacional (Brasil), Fresenius etc.). Published in 15 academic and fiction books. Bachelor in Social Communication (Journalism) by Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio). Creator of LitGirlsBr, the first Brazilian multiplatform project of national authors of Brazilian literature, through the initiative O Livro Delas (Editora Rocco) was awarded the Roseli Doleski Pretto trophy by the National Literary Journeys of the University of Passo Fundo, in 2017. She was a science and culture reporter of O Globo and Extra newspapers, and reviewer of editorial releases in Jornal do Brasil.

Find more about Renata Frade:

www.renatafrade.com

https://www.linkedin.com/in/renatafrade/

https://orcid.org/0000-0002-8367-5577

lovelacersoftheworld@gmail.com

It is now open the Call for papers for the 9th International Conference on Smart Learning Ecosystems and Regional Development, which will take place in France, on June 27-28, 2024, as well as on a hybrid format. 

Deadline for paper submission:  March 8, 2024

More information below.

____________________________________________

9th International Conference on Smart Learning Ecosystems and Regional Development

2024: LOOKING FOR TRACES OF THE FUTURE IN THE PRESENT: SUPPORTING WELL-BEING GROWTH FOR ALL

June 27-28, 2024
Troyes, France (hybrid)

slerd.uniroma2.it

Contacts:
1st: ines [dot] di_loreto [at] utt [dot] fr  (conference chair)
2nd: aslerd [dot] org [at] gmail [dot] com

=========================================================
Deadline for paper submission: March 8, 2024
call for papers
=========================================================
SLERD 2024 will host also the 5th edition of the International Student Design Contest -> see call for proposal and demo
=========================================================

SLERD 2024 is organized by Université de Technologie de Troyes in collaboration with ASLERD.

Please Note: SLERD 2024 will be held in precence but a possibility to attend it virtually is provided (hybrid format).

 

Short Intro

In the context of smart learning ecosystems and regional development it is vital to adopt a forward-thinking mind-setting that takes into account the future needs of the learners and the changing economic landscape.
Such a mind-setting can benefit from a more holistic perspective that considers the social and cultural context of the region, as well as the skills and capabilities of its workforce and the wellbeing of all involved actors. This requires a deeper understanding of the community and its needs, as well as a commitment to inclusive and equitable development.
Ultimately, identifying traces and latent images of the future in the present smart learning ecosystems and regional contexts means laying the foundations for a long-term view that enables wellbeing growth in fair contexts. Indeed, embracing a holistic approach, investing in education and training, and promoting inclusive development, is what we need to create a more prosperous and sustainable future for all.
The general topics of the conference reflect the above perspective aiming to provide in-depth discourse among academics, students and practitioners. SLERD 2024 is proud to invite colleagues – researchers and practitioners – from all over the world to share the efforts concerning the development of smart learning ecosystems capable to promote smart learning, social innovation and equally accessible quality education.

Topics of interests

SLERD 2023 is proud to invite colleagues – researchers and practitioners – from all over the world to share the efforts concerning the development of smart learning ecosystems and, contributions on how to build together a brilliant future, where smart learning ecosystems and smart education will be even more central in the education of future citizens, and in the promotion of social innovation and territorial development.

General topics of interests can be grouped under three big themes:

• places for smart education

  • future of institutional learning
  • interplay between formal and informal learning
  • new educational models and settings
  • continuity-discontinuity of time, technology, place/space, processes in learning
  • role of, and case studies of, games and gamification in smart education
  • dual education and other alternate scheme approaches
  • monitoring and benchmarking of smartness (individual, institution, city, region)
  • people in place centered design for smart education
  • general frameworks and methodological advances
  • design, data and other relevant literacies
  • smart citizen’s literacies, skill and competences
  • communities and co-design in smart learning
  • sharing & participatory practices
  • open access to any resource and disparity
  • cultural influences
  • supportive learning technologies for smart education
  • AI for smart learning ecosystems: ethical aspects, tools and H-AI interaction
  • semantic web technologies and applications
  • text/opinion mining and sentiment analysis
  • real/virtual communities and social network analysis
  • interoperability and application of open/smart data and services
  • safety & security in education
  • IoT, ubiquitous and wearable technologies
  • adaptability to educational contexts and citizens
  • role of VR in education

=========================================================
Important dates:
———————————————————

• Deadline for papers submission: March 8, 2024
• Notification to the authors: April 19, 2024
• Camera ready paper: May 3, 2024
• Conference: June 27-28, 2024

==========================================
Submissions:
———————————————————
SLERD welcomes contributions composed by min. 4500 words. The max. length of the contributions should not overcome 16 pages.

Papers should be written according to:
https://www.springer.com/us/authors-editors/conference-proceedings/conference-proceedings-guidelines

Link to the paper submission page on easy chair:

https://easychair.org/

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Information about SLERD 2024 will continuously updated on the ASLERD
Linkedin page -> link
Facebook page -> link
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Join ALSLERD and share our vision on the future of Smart Learning Ecosystems: Timisoara declaration

See ASLERD website for
Request of membership, membership fees and legal
=========================================================

 

 

University of Aveiro | Department of Communication and Art

 

 

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